Time Controls and

Setting the DGT 2010

Mid-Sussex Chess League

Divisions 1–3

All moves in 1 hour and 5 minutes plus a 30-second increment per move from move one (default). Use programme 18.

(If both players agree - or if digital clocks are unavailable - the time control can still be 42 moves in 1 hour and 30 minutes and 7 moves per 15 minutes thereafter. Use programme 9.)

Rapidplay League

All moves in 40 minutes plus a  10-second increment per move from move one. Use programme 18.

Setting the clock for the new MSCL time control

Internal Club Tournaments

Standard play tournaments: All moves in 1 hour and 30 minutes with a 30-second increment from move one (default). Use programme 17 which is pre-set, so once you have selected the programme number followed by ✓ you are ready to go. Alternatively, if both players agree, the time control can be 36 moves in 1 hour 30 minutes with all remaining moves in 30 minutes (Quick Play Finish, QPF). Use programme 5.

Rapidplay tournaments: All moves in at least 10 minutes and less than 60 minutes (i.e. up to 59 minutes and 59 seconds). The default time control is 30 minutes on each clock. Use programme 3. Incremental timing may be used - assume 60 moves. The main time period + 60 x the increment must come to less than 60 minutes.

 

SETTING THE INCREMENTAL TIME CONTROL

Switch on (button underneath clock) - the last used programme number is displayed.

Set the programme number to 18 by pressing + or – repeatedly. Press ✓. Hours and minutes are displayed.

Set the main time period to 1 hour 05 minutes (for Divisions 1-4). The hours will be flashing on the left clock, so change to 1 (if not already displaying 1), ✓, change the first digit of the minutes to 0, ✓, change the second digit of the minutes to 5, ✓, seconds should be 00 (✓,✓). Set the right clock in the same way.

Once the main time period has been set the window for the incremental time period appears. Minutes and seconds are displayed. Set the minutes to 0 (✓) and the seconds to 30 on each clock, pressing ✓ to accept and advance through the minutes and seconds, and from the left to the right clock. Once the seconds have been set for the right clock, 1 hour and 05 minutes appears on the display - with nothing flashing - and play can begin.

PITFALL: The pitfall when setting incremental timings is to forget that 0 seconds have to be set for the main time period. Sometimes players mistakenly assume that the seconds of the main time period are the incremental time.

If you go wrong, switch off and switch on again, then start again.

Although not visible, 30 seconds have already been added to the 1 hour 05 minutes before play has started. This is because there is a 30-second increment per move and the time is added in advance. The players therefore have this on their clocks before the first move is made.

Each time the clock is pressed, 30 seconds are added to that player’s remaining time. This means that if you move faster than 30 seconds per move at the beginning, your time remaining will go above 1 hour 05 minutes. The 30-second increment enables you to write down every move, which you must do - even when there is less than 5 minutes remaining.

Incremental times can be set on the older DGT 2000 clocks using programme 23 but it is a little trickier than with DGT 2010s, so use the latter.

 

If the low battery symbol appears, get a new clock.

 

SETTING THE QPF TIME CONTROL FOR CLUB TOURNAMENT GAMES

Switch on (button underneath clock) - the last used programme number is displayed.

Set the programme number by pressing + or – repeatedly until 05 is displayed.

Press ✓ (‘accept’). The time display of the first time period will appear, with the number of hours for the left clock flashing.

Set the hours for the left clock to 1 by pressing + or –, then ✓ to accept and toggle on to the first digit of the minutes, then press + or – to change the digit to 3, then ✓ then check that the next digit is on 0 (for 30 minutes) or change if needed, then ✓ and then ✓ for the seconds, assuming they are already on 0.

Now the hours for the right clock will be flashing - set as above.

When you've completed this, the second time period has to be set (‘2’ will appear on the left after the last ✓). The hours will be flashing in the right window. Check that the hours are set on 0, then tick to toggle on to the minutes.

Set the minutes as before by pressing + or – to change the first digit to 3, then ✓ to toggle on to the next digit, then ✓ if it's on 0 already or change if needed, then ✓, ✓ for the seconds, assuming they are already on 0. The second time period only has to be set once.

The first time period (1:30) will now appear (not flashing). Make sure that the rocker is up on the side of the white player and press the middle button (‘start/pause’) to start the clock. Pressing the middle button again pauses the clock.

When 0 minutes is reached on a clock after 1 hour 30 minutes of play the flag symbol appears and the second time period of 30 minutes is automatically added to both clocks. (The difference between programme 5, for the QPF, and programme 9, for 42 moves in 1 hour 30 minutes etc, is that with programme 5 the 30-minute period is added once only, whereas with programme 9 the 15-minute period will keep repeating).

The 'interim flag' (non-flashing flag) indicates that this player was the first to go to the next time period. Disappears after 5 minutes. The 'ultimate flag' (flashing flag symbol) indicates the player who has run out of time and the end of the game.

AS 16.09.2018