Incremental time control

The incremental time control for league games is all moves in 1 hour 20 minutes plus a 10-second increment per move from move 1. This is optional for divisional games and may be used (instead of the QPF) for the Knock Out. Use programme 18 (‘Bonus Fischer’) on the DGT 2010. SEE SETTING INSTRUCTIONS BELOW.

 

The incremental time control for club tournament games is all moves in 1 hour 30 minutes with a 30-second increment from move 1. This is the DEFAULT time control (this means that one player can insist on using it).

 

Incremental time controls can also be set on the DGT 2000 using programme 23, but it is a little trickier than with the DGT 2010 so ideally use the 2010.

 

  • Switch on (button underneath clock) - the last used programme number is displayed.

 

  • Set the programme number to 18 by pressing + or – repeatedly. Press ✓.

 

  • Set the main time period to 1 hour 20 minutes. The hours will be flashing on the left clock, so increase to 1, ✓, increase the first digit of the minutes to 2, ✓, the second digit of the minutes should be 0, ✓, seconds should be 00 (✓,✓). Set the right clock in the same way.

 

  • Once the main time period has been set the window for the incremental time period appears. The display is shown in minutes and seconds. Set the minutes to 0 (✓) and the seconds to 10 on each clock, pressing ✓ to accept and advance through the minutes and seconds, and from the left to the right clock. Once the seconds have been set for the right clock, 1 hour and 20 minutes appears on the display - with nothing flashing - and play can begin.

 

  • Although not visible, in fact 10 seconds have already been added to the 1 hour 20 minutes before play has started. This is because there is a 10 second increment per move and the time is added in advance. The players therefore have this on their clocks before the first move is made.

 

Each time the clock is pressed, 10 seconds are added to that player’s remaining time. This means that if you move faster than 10 seconds per move at the beginning, your time remaining can increase above 1 hour 20 minutes.

 

Quickplay finish (QPF)

The QPF (30 moves in 60 minutes with all remaining moves in 30 minutes) may be used for Knock Out and for divisional games. Use programme 5 (‘Time + guillotine’). Setting the clock for the QPF is similar to setting for club tournament games except that the first time period is set to 1 hour 00 minutes instead of 1 hour 30 minutes. The second time period is set to 30 minutes.

 

Less than 3 hours available for play

If less than 3 hours is available for divisional games the time control should be 40 moves in 1 hour 20 minutes and 7 moves per 15 minutes thereafter. Use programme 9 (‘Time + repeating 2nd period’). The first time period is set to 1 hour 20 minutes instead of 1 hour 30 minutes. The second time period is set to 15 minutes.

Incremental and Other Time Controls

For further information see Section 7 (Time Controls) of the Rules on the

Mid-Sussex Chess League website.

AS 20.02.2017